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Welcome to the ForumA good forum is the heart of any online community and LanCraft is no exception. In the forum you will find informative discussions relating to every aspect of World of Warcraft. Please remember to be courteous to other members and refrain from posting anything that breaches the law or Blizzards terms and conditions. Any posts that include URL's advertising other sites without permission will be edited accordingly.
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World of Warcraft / General WoW Chat / Re: Dungeons & Dragons!
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on: November 25, 2007, 12:06:18 AM
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Hmm there's a lot of choices, but if I had to choose a class, without thinking at the current class balance, hmm.. I'd say Mage because they have great knowledge about magic and a very strong physical mind. Else I'd go as a Druid, because they're so independant on civilization, and live with the animals and in harmony with Nature.
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World of Warcraft / PvE / Magtheridon's Lair - Boss Tactic & Preperations.
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on: November 23, 2007, 01:59:49 PM
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Quick Facts: This is like Gruul's Lair, no attunement needed. The only requirement for this boss is to be level 65 or over and be in a Raid Party to enter his instance. Magtheridon was formerly serving as the final quest chain for the "trial of Naruu" quest chains which involved attunement to The Eye. Magtheridon is around the same difficulty as Hydross the Unstable, and fairly harder than Gruul the Dragonkiller. Prefferably Karazhan and Gruuls Lair need to be on farm, without major difficulties in clearing those, you might stand a chance against Magtheridon. Most of this fight is VERY dependant on Class Balance and the awareness of your raid.
A quick Overview over this encounter:
Magtheridon have 3 phases where the first part is arguably the hardest part, especially for the healers. When you enter Magtheridon's Chamber you will see 5 Channelers channeling the Manticron Cubes to Banish Magtheridon. Nothing in here can be aggroed by standing too close. The only way you aggro in here is to perform hostile actions to either one of the 5 channelers or to Magtheridon, so it is possible to take positions.
Group Setup: Because of the 5 channelers at the start of the Magtheridon phase you will need 5 tanks and 5 warlocks for an ideal kill, less warlocks will make the encounter harder while 5 tanks are an absolute must for learning phases, can be done with 4 with more experienced raiders. Bring at least 5 healing classes that exel at single target healing aswell as healing a little on the raid, Restoration Druids, Holy Paladins are very good at this. Last but not least bring very very very high DPS with you, you're going to need it.
Magtheridon
Magtheridon - Marked as ??(73) (Boss) Hellfire Channeler - Marked as 70. (Elite)
Hellfire Channeler abilities:
Dark Mending: A very potent healing spell that heals the Channeler or other Channelers for 69375-80625. This spell have a pretty fast cast speed so have warlocks or rogues to use Mind Numbing Poison on them so it is easier to interrupt.
Shadow Bolt Volley: Hurls Shadow Bolts on nearby raid members, doing 1063-1437 shadow damage, to people in a 30 yard range.
Summon Burning Abyssal: Sometimes the Channelers will spawn Burning Abyssals, crushing down on a random raid member and dealing around 2625-3375 damage. Burning Abyssals have an Immolation Aura that does fairly decent Fire damage, they Fireblast random raid members for 2700-3300 fire damage, and despawn after 1 minute. A channeler can't have more than 2 abyssals up at any given time. These Abyssals can be Banished and Feared. A maximum of 10 Abyssal can be up on the raid.
Magtheridon's abilities:
Standard Melee: Hits tanks for around 3000-6000 damage.
Ground Tremor: Magtheridon makes the ground tremble and shake knocking people around for 5 seconds in random directions. Only Instant cast spells can be used as channeled or casting spells will be interrupted. Magtheridon keeps hitting the tank at this ability.
Conflagration: Magtheridon will set aflame the ground with a fireball making people that walk through it ignited and disoriented taking periodic Fire damage and damage nearby raid members for 300 fire damage per second.
Cleave: A frontal cone Cleave that hits for around 8000 physical damage, it's on a 10 second cooldown.
Blast Nova: Magtheridon will start casting Blast Nova every now and then dealing from 2188-2812 fire damage every 2 seconds for 10 seconds to the entire raid.
30% enrage: At the 30% marker Magtheridon will in his anger destroy the foundations of Hellfire Citadel, debris will hit the entire raid for 5000-6000 physical damage and knock them down.
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The Manticron Cubes: The five cubes the channelers use to banish Magtheridon, are needed to stop Magtheridon using Blast Nova. However, Manticron Cubes deal damage over time when you engage them and the channel lasts for 5 seconds. Every Manticron Cube must be activated before Magtheridon gets Banished. When Magtheridon is chained down by the Manticron Cubes he will take 200% damage as a Bonus. If a Banish is succesful the Players using the Cubes will get Mind Exhausted and cannot use the Manticron Cubes again for 1.30 minutes, so you need 2 teams for clicking the Cubes.
It is possible to permanently banish Magtheridon if you have exeptional healers and extremely aware raid members making this fight this much easier, but it's extrememly hard, it's not suggested to try this. ___________________________________________________________
Strategy:
Phase 1: Assign one tank and one healer for the channelers, every channeler must be tanked and their heals MUST be interrupted. Every DPS focuses fire on one Channeler and moves on to the next one while the healer assigned to their tank moves on to help the other healers, if his tanks Channeler dies. Everytime one channeler dies, the remaining Channelers gains a stacking buff which increases casting and attacking speed by 20%. When channelers spawn Burning Abyssals have warlocks to Banish and Fear them until they despawn (1 minute), if there are not enough, bring an offtank to deal with those. After 1 minute Magtheridon will no longer be banished and needs to be picked up.
Phase 2: Kill the remaining Channelers and Burning Abyssals and start focusing on Magtheridon. Basic tank and spank until he starts his Gound Tremor, use instant healing spells o damage prevention spells like Pain Supression or Power Word: Shield. When Magtheridon starts casting Blast Nova have your assigned teams to click the Manticron Cubes and heal them until Magtheridon is sucessfully banished, keep him Banished until the channel wears off for extra damage, if you can afford the health cost. Rinse and Repeat until he hits 31%
Phase 3: Stop attacking at 31% and stop dots at 35%, heal the raid to full HP and give the Main Tank HoT's. The main tank should Shield wall at the ingame cinematic when he reaches 30% When the entire raid have suffered from the shattering of Hellfire Citadel, heal the tank to maximum, then start topping of the raid fast, starting with the tank then the 1st Cube team, 2nd Cube team, yourself then the remaining. After the shattering this is like Phase 2, rinse and repeat and Magtheridon is slain!
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World of Warcraft / PvP / Re: Gear Matching System
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on: November 21, 2007, 04:21:42 PM
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Pretty neat feature I'd say, atm at Cyclone Battlegroup most Hordes wear Gladiator gear (250-500 Resilience) while alliance have green/blues. In _rare_ occasions there's a single other character on Alliance in epic PvP gear. This will make it more challenging for both factions and hopefully the win/loss ratio for the Alliance is gonna improve a bit in the battlegrounds.
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World of Warcraft / General WoW Chat / Re: Info on Patch 2.3
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on: November 13, 2007, 11:25:51 PM
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Also there are some undocumented patch notes:
General
* New hippogryph Flying Mount added. Costs 2,000Gold and requires exalted with Cenarion Expedition.
* New neutral flightpath in the Hatchet Hills in Ghostlands, just outside Zul'Aman. The flight path is connected to Light's Hope Chapel in Eastern Plaguelands (both sides) and Tranquillien in Ghostlands (Horde only); the flight master is Kiz Coilspanner.
* A refined "Status Bar" option has been added to the Interface options menu giving you the choice to display the numeric values on the various UI bars such as Health or Reputation. This is changed from the earlier options which were "On You and Targets" and "On Party". o The font used to display these numerics has changed from Arial Narrow (as in chat boxes) to Friz Quadrata TT (as in user and guild names).
Auction House
* New Auction House API(QueryAuctionItems([getAll])) allows you to scan the whole Auction House. This can only be used once every 15 minutes.
PvP
* There are a few new pvp oriented trinkets for 2.3. All versions of the trinket have a click effect to gain 1750 max health (kind of like the old lifegiving gem effect), along with a passive effect (your choice of 47 spell damage, 40 spell crit rating, 80 attack power, 40 melee crit rating, or 88 healing).
Arenas
* New Arena System: Personal Ratings o The Personal Rating will be unique for each team the character belongs to. o It will rise and fall using the same formula as the Team Ratings. o It will only be affected by the games that the player plays in, not all team games. o Eligibility for end of season rewards will be determined by the Personal Rating, which must be within 100 of the team's rating. o It can't be padded by joining a new team. The Personal Rating will reset for the bracket when a new team is joined. * Season Three - Season Three gear will require a certain amount of arena rating points. Furthermore, the rating requirement is based on a new personal arena rating that is independent for each member on a team.[4] o Weapon Rating - 1850 o Shoulder Rating - 2000
Battlegrounds
* New Battleground rewards: Boots, Belt, and Bracers[5] * Season 1 arena rewards will be available from the battleground honor vendors.[6] * Capturing a mine in Alterac Valley now will give to your side 1 reinforcement per 45 seconds. If your team control both mines you will get 2 reinforcements per 45 seconds.
Classes Hunters
* Untalented firing range of 5-35 yards, eliminating the deadzone.
Warlock
* Spellstone has had its use text fixed and now properly says that it dispels instead of removes magical effects. * Soulstone animation now appears on the target of the stone and not the casting warlock.
Warrior
* A number of abilities are currently bugged on the test realm, seemingly the result of tinkering with abilities that have a minimum range.
Professions Cooking
* New recipes added for fish found near Karazhan and Zul'Aman * A new recipe for Skullfish Soup will allow cooks to create a mana regenerative consumable with a ‘well-fed’ buff that requires one of the new types of fish found near Karazhan and Zul’Aman.
Enchanting
* All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior (blue) quality. This would effectively increase the availability of Shards and possibly [Nexus Crystals] for enchanters restricted to running pre-BC dungeons, and in a trickle-down effect, to the rest of the server population.
Items
* Badges of Justice will also be available off Karazhan and Zul'Aman bosses. You will be rewarded 1-2 Badges of Justice per boss.
World Environment
* Boats and Zeppelins that carry players are now populated with NPC crews, some of which are vendors. * The boat between Teldrassil and Darkshore, and the one between the Forgotten Coast and Feathermoon Stronghold now use the night elf ship model, rather than the human ship model. * All Netherdrake mounts will now leave a trail of energy behind them while traveling.
Sound
* Night elf and Dwarven inns have new music added. * Karazhan has 14 new soundtracks for different parts of the dungeon.
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