In addition to the new features - the following fixes, changes and enhancements are coming in patch 1.11:
General> The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
> After a disconnect from the server, it is now possible to log back in immediately, instead of receiving the message, "A character with that name already exists."
# Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster.
# Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.
# Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.
# Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (eg. Impact, Improved Shadow Bolt, Aftermath, etc.)
# Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on.
# Stack sizes have been updated for certain items (for example all leather types now stack in lots of 20).
# We have re-evaluated the mechanics of consumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed.
* Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion.
* Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray.
* Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy.
# The Gnomish Mind Control Cap may now only be used on targets that are not in combat.
# An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
# The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.
Battlegrounds - Alterac Valley# Most of the NPC guard units have been removed.
# Players now drop more quest items.
# Creatures that remain in Alterac Valley have had their hit points reduced.
# The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.
# Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.
# This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit level, and 30% at the Champion unit level.
For full details, including changes and fixes to specific classes, check out the
Test Realm Notes page.