Welcome

Welcome Guest.






Lost Password?
No account yet? Register

Have Your Say

Poll Options:
Yes
-
No
-
Total Voters: 22

Guests may not vote.
Log in first.

Statistics

Members: 818
News: 141
Web Links: 11

Advertising

We are proud to be an official World of Warcraft Fansite and are actively banning all adverts promoting Gold Selling, Powerlevelling, Account Selling and Hacking.  

Please help us by reporting any such sites here so we can add them to our black list.

Syndication

Welcome to the Forum

A good forum is the heart of any online community and LanCraft is no exception.  In the forum you will find informative discussions relating to every aspect of World of Warcraft.

Please remember to be courteous to other members and refrain from posting anything that breaches the law or Blizzards terms and conditions.  Any posts that include URL's advertising other sites without permission will be edited accordingly.

+  LanCraft Forum
|-+  World of Warcraft
| |-+  PvE
| | |-+  Karazhan - Boss Tactics.
Pages: [1] 2 Print
Author Topic: Karazhan - Boss Tactics.  (Read 3805 times)
Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« on: October 20, 2007, 04:32:00 AM »

Attumen the Huntsmand and Midnight.

The first boss within Karazhan, Midnight and Attumen the Horseman is a "gear check" if you're ready for Karazhan.
This fight might seem heavy for your healers mana so bring extra pots and a Shadowpriest for their group.

Bosses:
Midnight - Marked as level ??(73) (Minion)
Attumen the Huntsman - Marked as level ??(73) (Boss)

Midnight is a neutral Boss, means it will only engage you in combat if you perform any hostile actions to it.
He does not have any skills, spells or abilities, only auto attack.

Attumen the Huntsman makes his entry when Midnight reaches 95% hitpoints, to defend it's steed.
Attumen the Huntsman has a few abilities;

Shadowcleave, deals 3000-3500 shadow damage in a frontal radious of 180 degree.
He also has an Area of Effect _curse_ that reduces melee chance to hit by 50%.

Phase 1:
Simple. Pull Midnight and get him down to 95%

Phase 2:
When Midnight reaches 95% hitpoints his master will make his entry.
Your second tank needs to tank him away from the raid while DPS focuses on Midnight.
Attumen will also make a frontal cleave that only should hit the Attumen tank,
an AoE curse that also only should hit the tank since he is tanked away from Midnight.

*Tip: The Attumen Curse can be spell reflected by Spell Reflect (warrior ability),
which will help the Healer focusing on Attumen a lot.
*Tip: For a smooth transition to Phase 2 use a Hunter Misdirection in the Attumen tank.

Phase 3:
When Midnight reaches 25%, Attumen will mount him.
They will not get any more hitpoints or stronger damage, the only thing new is his new skill,
Charge, which will deal 5k damage to the nearest ranged person*

Same basic Tank and spank, a mage or druid should be decursing the melee DPS.

*Nearest Ranged person: Person above 8 yards away.

*Tip: If you don't want anyone to get charged, they should all stand behind Attumen and hug him.
« Last Edit: October 21, 2007, 12:03:18 AM by Lukas Kowalik » Logged

LanCraft Forum
? on: October 20, 2007, 04:32:00 AM ?



We are proud to be an official World of Warcraft Fansite and are actively banning all adverts promoting Gold Selling, Powerlevelling, Account Selling and Hacking. Please help us by reporting any such sites here so we can add them to our black list.


 Logged
Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #1 on: October 21, 2007, 12:04:14 AM »

Moroes

6 random adds;
Lady Catriona Von'linda - Marked as ??(73) (Minion)
Lady Keira Berrybuck - Marked as ??(73) (Minion)
Baroness Dorothea Milstipe - Marked as ??(73) (Minion)
Baron Rafe Drueger - Marked as ??(73) (Minion)
Lord Robin Daris - Marked as ??(73) (Minion)
Lord Crispin Ference - Marked as ??(73) (Minion)


Lady Catrina Von'linda:
Holy Priest with low hit points and armor.
Casts Flash Heal and Greater Heal.
Usually killed second.

Lady Keira Berrybuck:
Holy Paladin with high armorand medicore hitpoints.
Casts Flash of Light, Holy Light and Blessing of Might (500 AP bonus)
Usually killed second.

Baroness Dorothea Milstipe:
Shadow Priest with very little HP and armor.
Casts Mind Blast and Mana Burn (6000 mana removed)
Usually first to kill.

Baron Rafe Drueger:
Retribution Paladin with high armor and hitpoints.
Casts Hammer of Justice (5 second stun).
Usually Shackled.

Lord Robin Daris:
Mortal Strike Warrior with high armor and hitpoints.
Mortal Strike and high white damage.
Usually Shackled.

Lord Crispin Ference:
Protection Warrior with considerbably high armor and hitpoints.
Shield Slam.
Usually last to kill.

Moroes - Marked as ?? (73) (Boss)

Blind:
He blinds the person second on his aggro list,
this is a poison effect and can be disppeled and should so ASAP.

Gouge:
Gouges the person highest on his aggro list,
incapatiating him for a short amount of time.

Vanish:
Every 45sec-1 min Moroes will vanish, garroting one random person in the raid.
Garrote lasts 5 minutes and ticks for 1000 damage every 3 seconds.
Removable by Blessing of Protection, Stoneform and Iceblock.
A viable option is to let yourself die and get Ressurected by a Druid.

Enrage:
At 30% Moroes will increase his damage done and attack speed significantly,
but will not use any other abilities while enraged.


How to deal with adds:

Normally it's preffered you have either 2 priests / 1 priest, 1 holy paladin / 1holy paladin or priest and a Hunter.

Crowd Control the "melee" adds meaning the males, and kill the shadowpriest first as you can't afford your healers to loose
mana. Have rogues and mages stop mana burn and use EVERYTHING you have on the first add!
Trinkets, The Beast Within, Arcane Power, Adrenaline Rush - everything that boosts your damage just gank her down fast.
Move on to the healer now, kill her quickly and proceed to Moroes.

Moroes:

He has to be tanked by 2 tanks that will either get Blinded or gouged so it's vital to dispel Blind or else
he will put both of your tanks out of game and kill the raid.
It's very important you kill him fast since the healers will be under pressure because of Garrote,
which over time drains more and more mana of your tired healers.
At 30% he will enrage which boosts his DPS by huge amounts,
so most of the time healers will be healing the tank that is currently tanking Moroes.
It's a very good idea to use Shield Wall to lessen your damage so healers can keep up with the damage the
raid takes from Garrote!

When Moroes dies you can all either run out or finish of the remaining 2 adds.
Running out resets the encounter but since Moroes is dead the 2 adds will despawn and you can pick up the loot.
« Last Edit: October 21, 2007, 12:31:59 AM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #2 on: October 21, 2007, 12:25:44 AM »

Maiden of Virtue

Maiden of Virtue - Marked as level ??(73) (Boss)

Abilities:

Holy Consecration;
Damages anyone in it for 300 holy damage every 1.5 seconds and silences for 0.5 seconds.

Repentance:
Damages the whole raid for 2000 holy damage and incapatiates them for 6 seconds. Any damage will break this effect.

Holy Fire:
Hits a random player or pet for 4000 holy damage. Usually 3000 or so since most of it gets partially resisted.
The DoT that remains on the player ticks for 1500-2000 every 2 seconds and is vitally important that it gets removed asap.
Magic Effect.
*Holy Fire is a 1 second cast, if the tank is still being targetted while she casts it, he can pop Spell Reflect.
to reflect the Holy Fire!

Holy Wrath:
Chain Lightning-like spell that deals 2000 holy damage to a random target and chains onto close people at doubled damage.
Stay spread to avoid this.

The Fight:

It requires one tank only for this fight so your offtank can equip a 2hander. Maiden is tanked where she stands.
The Positioning can be done as of every single ranged DPS and healer standing between the pillars in the room,
to Line of Sight the chaining Holy Wrath, that way only one will be taking damage from it unless it targets the melee.
The melee DPS may not rely on healers as they are probably busy dispelling and healing the damage done my Holy Fire,
and keeping the tank up so bring Healing Potions and bandages. Step away from the Holy Consecration if your health drops
below 50%.

4 different ways to counter Repentance:

Have a Holy Paladin in your raid:
Holy Paladins can use Blessing of Sacrifice on the tank to break their own Repentance.
Divine Shield breaks Repentance.

Have a Restoration Druid in your raid:
Make sure all the HoT's on the tank are fresh when you get hit by Repentence, they can keep the tank up just
enough to let the Repentence expire.

Stand close to the Circle:
Every healer should stand close to the Circle so when you get hit by Repentance,
the tank can move her into the healers to break it.

Run in before she casts it:
If you have Deadly Boss Mods or Bigwigs you can see an estimate on her Repentance cooldown,
so you can run in 2-5 seconds before she casts it,
get it broken by the Holy Consecration and run out again.

The only real challenge in this fight is to endure the Repentance which isn't a big problem itself,
but it's a very hard fight for people new to this encounter.
Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #3 on: October 21, 2007, 12:32:32 AM »

The Curator

The Curator - Marked as lvl ??(73) (Boss)

Abilities:

Hateful Bolt:
Around 4000 Arcane damage to the second on the threat list.

Spawn Lightning Flare:
Every 10 seconds The Curator spawns "Flares" that can be tanked (Immune to Taunt) that does a _melee_ chain lightning attack for 5-700 _physical_ damage.

Evocation:
When Curator hits 0% mana he will evocate, regaining a fair amount every second. While Evocating he will take 250% damage and won't hit nor spawn Flares.

Enrage:
At 15% he will Enrage, doubling his attack speed and Hateful Bolt frequency but will stop spawning adds.

Berserk:
After 10 minutes he will go berserk and kill the raid.

Group setup:

Healers:
3;
Holy Paladin, Restoration Druid/Shaman and a Holy Priest.

DPS:
5;
2 melee DPS (pref 2 rogues with Swords and Combat spec.)
1 Warlock
1 Shadowpriest
1 of choice; Fire Mage, Hunter, Enchancement Shaman, Fury warrior.

Tanks:
2;
Protection Warrior, Feral Druid.


Positioning:

Curator is to be tanked in the middle of the room so people can spread out properly.

All healer should stand alone to avoid being hit by the flares chain lightning hit to minimize damage to the raid. DPS moves about so they are not close to the healers.

Objective for the specific classes:

Holy Paladin:
Your job is to solely heal the tank so bring a Flask of Mighty Restoration and a lot of Super Mana Potions.
Restoration Druid/Shaman:
Your job is to solely heal the raid from the damage flares does. This is easily outhealed by chain heals and lifeblooms. It's recommended the Druid is Full Resto.
Holy Priest:
Your job will be to heal everyone that needs healing, with main focus on the person taking damage from Hurtful Bolt.

DPS:
Rogues:
Nuke the flares as fast as possible, you have around 10 seconds to do over 10000 damage.
Warlock:
Searing Pain spam to aggro the Flares to yourself and have a Curse of Doom timed so it will unleash when Curator Evocates.
Shadow Priest:
Stay on Curator all the time to make mana for your healers and also be the prime target of Hurtful Bolts. It's recommended you have over 6k HP.
DPS Class of choice:
Help out on Flares and when Curator enters Evocation NUKE as hard as you can and spam every cooldown you have. It's vital to get Curator down at 3rd Evocation or your healers will be oom.

Tanks:
Protection Warrior:
Tank Curator.
Feral Druid:
Help Rogues and the DPS of choice to kill flares with mangle spam, and be ready for taking Curator over if the Warrior should die. Also, use innervate on the Holy Paladin if he goes below 30% mana and use Rebirth on any fallen ally.

The Fight:

As soon as you engage Curator he will start spawning flares at a regular interval which drains the Curator for 5% mana each time.
At best the adds should die 3-4 seconds before the new one spawns.
Important not to touch Curator at all and only focus on the adds since they must not be alowed to live for longer than 10 seconds or else you will find your healers oom very fast. Repeat the Flare killing until he evocates.
Upon evocation he will release a last Flare which can be either killed or tanked by a warlock. It's important it hits 1 target at that time since the healers should not heal at this point to get some cheap mana regeneration from the 5 second rule* and the shadow priest. It's very crucial that everyone pops _ALL_ their cooldowns at first evocation to get as much damage in as possible before he ends the Evocation. Note for DPS he is immune to Arcane damage! When Evocation ends he will start spawning flares again. Rinse and repeat until he dies.

5 second rule: All mana users will benefit from their full mana regenration if they dont cast spells after 5 seconds. For example I have 430 mana regenration every 5 seconds while _NOT_ casting and only 200 while _CASTING_ . If I wait 5 seconds after my first spell i will regenerate 430 mana every 5 seconds instead of just 200.
« Last Edit: November 06, 2007, 03:52:48 PM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #4 on: October 21, 2007, 12:32:47 AM »

Terestian Illhoof

Terestian Illhoof - Marked as ??(73) (Boss)
Kil'rek - Marked as 70 (Normal elite)

Terestian Illhoof abilities:

Sacrifice:
Terestian will Sacrifice random raid members, summoning them to the green circle in the middle and chaining the person in Demonic Chains. The Demonic Chains have 12000 HP and deal roughly 2000-1750 shadow damage per second, and heal Illhoof for the amount of damage taken by the player. The main tank will never get this debuff.

Mark of Flames:
Increases Fire damage taken by up to 500 on a random raid member. Cannot be removed.

Demonic Portals:
Afew seconds after you engage him he will create 2 Demonic Portals which will spawn imps rapidly, the imps have fairly low HP and deal next to nothing in damage. However they spawn insanely fast and do fire damage.

Kil'rek abilities:
Melee for fairly low and a firebolt that hits for approximately 600 fire damage.
When Kil'rek dies he will debuff Terestian for 30 seconds, increasing all damage Terestian takes by 25%.

Party setup.

Tanks:
2;
Prot warriors or feral druids, doesen't matter.

Healers:
3-4;
One of them should be a Holy Paladin, second a Restoration Shaman.

DPS:
4-5;
One warlock with afflicion spec, a mage and a rogue with Wound Poison.

Specific Jobs:

Rogues:
Put Wound Poison up on your weapons and stack them to minimize the health Terestian receives by Demonic Chains.

Warlock:
Spam your Seed of Corruption on the small imp the entire fight to kill them fast and not get ovverun by them. Tell the healers when you have Mark of Flames!!!

Mage:
If the warlock dies or gets sacrificed you must start AoE damaging the Imps so you won't get overrun.

DEMONIC CHAINS: IT IS _EXTREMELY_ IMPORTANT THAT YOU KILL THE DEMONIC CHAINS AS SOON AS POSSIBLE SO TERESTIAN DONESENT KEEP HIMSELF HEALING UP AND ULTIMATELY A DEATH OF A RAIDMEMBER. THE PLAYER SACRIFICED CAN BE HEALED, DIVINE SHIELD AND ICE BLOCK WORKS ASWELL, SO DOES DRUID BARKSKIN AND IS RECOMMENDED YOU USE IT WHENEVER POSSIBLE!!! TO EFFECTIVELY TARGET DEMONIC CHAINS USE THIS MACRO:
/target Demonic Chains

The Fight:
There are 2 ways to do this fight. One is simply to nuke Terestian down and offtank his pet, second is to kill his pet so Terestian gets the 25% damage taken debuff and spam cooldowns on him.

When you pull Terestian, it doesen't matter where you tank him or Kil'rek, just start building aggro. Healers should heal everyone who takes damage and especially watch out for the demonic chains. Whoever gets them needs nuke healing. DPS needs to kill the chains asap or else the raid member WILL die, your healer WILL go oom and Terestian WILL be healed to 100%. The warlock should only use Seed of Corruption on the small imps at all times. This fight is a DPS test aswell as a retardness check for your raid DPS, if you fail killing the chains over and over simply leave this boss until you have some other people or better gear.

Kill Kil'rek everytme he spawns, while the Feral druid tanks him, when Kil'rek dies, start DPS'ing Terestian. If at any time someone should get sacrificed everyone should stop doing what they are doing and switch to the Demonic Chains and rapidly kill them. Rinse and repeat until Terestian bites the dust.
« Last Edit: November 06, 2007, 04:35:59 PM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #5 on: October 21, 2007, 12:33:07 AM »

Shade of Aran

Shade of Aran - Marked as ??(73) (Boss)
Water Elementals - Marked as 70 (Minions)

Shade of Aran abilities:

Main Attacks:

Arcane Missiles:
He will shoot Missiles at a random target which will deal from 1300-1600 Arcane Damage (partially resistable) for 4 seconds and with bolts hitting you each second.

Fireball:
He will shoot Fireballs at random targets which deals 4000 fire damage (partially resistable).

Frostbolt:
He will shoot Frostbolts at random targets which deals 3000 frost damage and slowing you (partially resistable, debuff can be resisted).

Special Attacks:

Blizzard:
Aran will start channeling Blizzard at a random spot close to the wall and then start moving clockwise. The damage Blizzard does is around the same as Arcane Missiles AND will give you a 75% reduced movement speed. Note that Blizzard will move in closer to Aran as the channel is getting closer to its end.

Ice Chains:
Aran will target a random raid member and cast "Ice Chains" on that target that will root them in place. This spell is only used in combination with Blizzard.

Arcane Explosion/Mass Slow:
Aran will pull everyone to himself and cast a "Mass Slow" on everyone reducing their movement speed by 75%. He will then start casting an Arcane Explosion which will kill anyone if they should get hit by it.

Flame Wreath:
Aran will occasionally cast "Flame Wreath" which will summon a circle beneath you. Flame Wreath triggers if a player move forward, backwards, left, right, turn around with WASD or <>^v arrow keys, the mouse, Ice Block, Divine Shield, Cloak of Shadow ect. The damage done by Flame Wreath is around 4000-5000 fire damage.

Counterspell:
Aran will do a counterspell every 10 seconds in melee range that will hit everyone close to him.

Mass Polymorph/Conjure Water/Pyroblast Volley:
When Aran runs out of mana he will sheep everyone, conjure some water and start drinking. After a while he will cast a Pyroblast Volley that will hit everyone. Pyroblast does 6000 fire damage.

Enrage:
After 15 minutes his room will turn into oblivion, where random spells are thorwn about from every directions; from himself, the ceiling, the walls, everything! Blizzard, Flame Wreath and Arcane Explosion specials will also be used so it is impossible to survive.


Conjure Water Elemental:
See below.

Water Elemental abilities:
At 40% there will be summoned 6 water elementals which only use Waterbolt and elemental melee damage. Their waterbolts hits 2000 each and melee for around 1000-2000 depending on resistance. They despawn after approximately 1 minute.

The Pull:

Aran has to be tanked in the middle where he normally stands. Note that he cannot be tanked and will start doing random damage to the raid as soon as anyone aggros him.

The 6 water elementals can be feared, tanked, banished, stunned, counterspelled and so on and are normally tanked where they spawn.

The Strategy:
The key to this fight is to kill aran before he goes out of mana as you don't want your raid to get killed by his Pyroblast Volley. The raid might endure one only with odd deaths and can't survive the second.

You have to interrupt his Frostbolts and Fireballs as they dont drain his mana while you should let Arcane Missiles be cast fully cause this is a channeled spell and will take his mana no matter what.

All his special abilities Blizzard, Flame Wreath, Acane Explosion, Ice Chains and Water Elementals drain a tremendous amount of his mana and these cannot be interrupted so it is very important you have a good DPS on him. Melee DPS is favored to caster DPS in this fight.

Countering Blizzard:
Watch where the Ice Spikes land and try to stay far in front of these, also be aware of that you will get the slow debuff while not even taking damage. This is because you are too close to the Blizzard. The best way is to run into melee range and use instants and/or switching schools of magic IE; Your primary spells are shadow, use fire until he counterspells you and then use shadow spells. Remeber counterspell is a melee range (about 5-8 yards) and locks down your school for 8 seconds.

Countering Ice Chains:
Dispel.

Countering Flame Wreath:
Stand still and dont move, jump, turn around. Your character must be completely stationary while you have Flame Wreath. This will only be cast on a few raid members so those that desen't have it can still move about.

Countering Arcane Explosion/Mass Slow:
You can outrange Arcane Explosion by standing next to the walls. Mass Slow can be dispelled and druids can shapeshift to negate this effect.

Countering Mass Polymorph/Conjure Water/Pyroblast Volley:
Kill him before he runs out of mana. Sometimes a person or 2 might not get polymorphed, it's important to let him finish his drinking, and then you can interrupt his Pyroblast but it's not advisable because the rest of the raid will be stuck in Polymorph. Let him finish his drinking or else he will fire of Pyroblast, polymorph again and fire off another pyroblast.

Countering Water Elementals:
Banish, Fear, if you have 2 warlocks banish 2 and fear 2 and kill the last 2.
Normally you should ignore them all and let a warlock Banish and Fear 2 while you swiftly kill another 2 and leave the last 2. At this moment the raid will take heavy raid damage for 1 minute but when 1 minute is passed they will despawn. Remember to not to kill too many or else Aran will go oom before you can kill him.

Tanks:
0
DPS:
7;
2 rogues, 2 warlocks, 1 enhancement shaman, 1 shadow priest, 1 random DPS.
Healers:
3;
Holy Paladins, Holy Priests and Restoration Shamans. Restoration Druids are not good here.

Basically:
*Keep Interrupting his spells apart Arcane Missiles.
*Don't move at Flame Wreath.
*Go melee range at Blizzard.
*Run to the wall at Arcane Explosion.
*Dont use mana draining spells on him like Drain Mana, Mana Burn, Viper Sting ect.
*CC his Elemental Pets, let only 2 be killed (if you have 2 locks)
*If you have 1 warlock, bring a tank for the water elementals.
*Nuke him as much as you want. There is no Aggro Table in this fight.

This fight is a heavy DPS test for your raid and it will be beneficial for your raid to bring 2 rogues and an enhancement shaman!
« Last Edit: November 07, 2007, 03:39:30 PM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #6 on: October 21, 2007, 12:33:30 AM »

Netherspite
« Last Edit: November 06, 2007, 04:18:51 PM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #7 on: October 21, 2007, 12:34:09 AM »

Prince Malcheezar
« Last Edit: November 06, 2007, 04:19:17 PM by Lukas Kowalik » Logged

Lukas Kowalik
Master-Sergeant
*

Reputation with LanCraft: 9
Posts: 82



« Reply #8 on: October 21, 2007, 12:34:25 AM »

Nightbane
« Last Edit: November 06, 2007, 04:28:27 PM by Lukas Kowalik » Logged

Daal
Founder
Lieutenant Commander
*

Reputation with LanCraft: 59
Posts: 1815



« Reply #9 on: October 22, 2007, 08:18:40 AM »

Good work so far Lukas, once complete will be happy to make this into a content item on the site.

Can you confirm whether this is your own work or if you've copy/pasted from anywhere?  Not a problem if you have, just need to give credit to the sources.
Logged

The brothers Ravenglade, Daal and Xaal.
Pages: [1] 2 Print 
Jump to: