High King MaulgarHigh King Maulgar and his 4 adds:
High King Maulgar (Warrior):
Hits plate wearers for 5k-6k and 8k-11k crushes
Arcing Smash:
A powerful cleave that hits around the front of Maulgar for 8-12k on plate.
Whirlwind:
Momentarily spins round, and hits anyone around him for 7k on plate. It is advised that he is away from the raid and only the healers near him.
Enrage:
At 50% Maulgar enrages, tosses his hammer away and gains 2 new skills:
Fear:
AoE fear that only should affect those in Melee so give the tank a Fear Ward.
Charge:
Happens when he fears, he charges a random target that is not feared, and you need to
bring him back into position asap, before he starts using Whirlwind and Arcing Smash.
Krosh Firehand (mage):
Hits for 3k on plate.
Blastwave:
6-7k Fire Damage every 10-15 seconds. Point Blank area effect, about 20 yards.
Fireball:
8-9k Fire Damage constantly, 4 second cast. Ignores Fire Resistance.
Fire Ward Shield:
Reduces Fire Damage taken by 75%.
Olm the Summoner (warlock):
Hits plate for 3k.
Summon Felguard:
Summons a Felguard roughly every 2 minutes, which can do an insane mana burn, and hit
clothies for 3-4k.
Deathcoil:
Casts Deathcoil on the person with highest threat dealing 2k shadow damage and heals
him for 4000.
Dark Decay:
A 500 shadow damage per tick debuff that can be dispelled by his Felguards, with a selfcast spell. He casts this every 4 seconds on the person tanking him.
Blindeye the Seer (priest):
Hits plate for 3k.
Single Target Heals:
Heals a single target for insane amount.
Prayer of Healing:
AoE heal that heals all of the bosses for 40% (100,000 HP)
Casts PW:S when he starts this spell.
Susceptible to:
Curse of Tongues, Mind-Numbing Poison, Wound Poison, Stuns, Counterspells.
Kiggler the Crazed (shaman):
Hits 3k on plate.
Sheep:
Frequently Sheeps the person that is tanking him.
Lightning Bolt:
800-1500 Nature Damage, chain casted on tank at a 20 yard range.
AoE knockback:
10 yard range, 2500 damage.
Kill Order: Priest, Warlock, Mage, Shaman and at last Maulgar.
Tanking the adds and Maulgar:
Krosh:
He is tanked by a mage. When Krosh casts his Fire Ward Shield the Mage should Spellsteal
it. The Mage should also have around 10.000 HP and Fire Protection Pots. Don't bother with Fire Resistance since Krosh's Fireball ignores it.
High King Maulgar:
There are 2 different possibilities to tank him.
Either by a tank with at least 12k HP, or a well geared Druid with around 70% damage mitigation and 15k HP. Use Grace of Air Totem to boost his dodge rating.
Crazed:
Use a Moonkin Druid to range tank him as he is immune to Polymorphs.
Seer:
1 Warrior at the Seer, it can be a MS warrior, fury or Protection. It doesen't matter since he doesen't hit very hard.
Summoner:
A warrior tank on this one, together with one of the Fel Hounds he summons, which can be enslaved by a Warlock.
A good position could be like this:
http://img296.imageshack.us/img296/982/22gruulaftersmr2.jpgThe Pull:
The hardest part of the encounter is to get the pull to work.
The mage may start the pull by casting on Firehand. Immediately after, the mage must run into melee range and back out. This will cause Firehand to start casting Blastwave, and he should remain in that position. It is best that he is tanked in the dead center of the room, although it isn't a must just so long as he is away from the priest ogre and 20 yards away from anyone else due to Blastwave.
A hunter will misdirect pull High King Maulgar onto the MT on the far right side of the room, 20-30 yards from the main raid group. He will be held there and not moved.
The Seer (priest) should be tanked in the far left of the room, about 30 yards away from Gruul's gate. He should be pulled with misdirect to a warrior and held there. Let the rogues deal with the interrupts and burn him down first.
The Summoner (warlock) will immediately summon a Fel Hound after the pull. A warlock should enslave it and use it as an off tank for this ogre. The summoner can be tanked near Gruul's gate also: 30 yards away from the priest is best.
Kiggler (Shaman) may be tanked in the far left of the room, with 2 hunters on him. Nature resistance helps but isn't required. Also optionally, arcane resistance of around 200 will significantly reduce the number of Polymorphs the Kiggler tanks receive.
Another tactic is to use A Moonkin Druid which can freely DPS Kiggler.
For this fight you need 9 healers. It's doable with less but should only be done when they are more experienced!
Maulgar: 3 Healers. Restoration Druid, Holy Paladin and a Priest.
Krosh: 2 Healers. Holy Paladin and a Priest.
Summoner: 2 Healers. Restoration Shaman and a Holy Paladin.
Seer: 1 Healer. Restoration Druid or Holy Paladin
Crazed: 1 Healer. Holy Priest.
*NOTE:
Put every DPS on the Seer at start and go nuts on him.
When he casts his Shield be quick to remove it so people can interrupt his heals.
Have a rogue with Mind Numbing poison to hit him or a Warlock to use Curse of Tongues on him.