World of Warcraft Test Patch 2.3.0
The latest patch notes can always be found at
http://www.worldofwarcraft.com...patchnotes.html
Zul'Aman
Zul'Aman is a 10-player, level 70 outdoor instance located in the
Ghostlands. Players will be able to confront six new bosses including
the Forest Troll Warlord Zul'jin.
Guild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be
accessible through new NPC's called guild bankers. The Guild Bank will
allow players with the appropriate permissions to store items and money
for use by the rest of the guild. Permissions to withdraw and deposit
money and items are controlled by the guild leader through the guild
controls menu. The Guild Bank is divided up into separate tabs so that
the guild leader may restrict access or group items into distinct
categories.
- Up to 6 purchasable tabs each containing 98 item slots
- Permissions to view/deposit/withdraw per tab
- You may use your Guild Bank withdraw limits to pay for item repairs
(now enabled on all merchants)
- Transaction logs of the last 50 actions in the bank viewable on a per
tab basis
General
- Experience: The amount of experience needed to gain a level has been
decreased between levels 20 and 60. In addition, the amount of
experience granted by quests has been increased between levels 30 and
60.
- Expertise: We have added a new stat and associated rating called
expertise and expertise rating. Expertise rating converts to
expertise at the same rate that weapon skill rating formerly
converted at. Each point of expertise reduces the chance for your
attacks to be dodged or parried by 0.25%.
- Healing reduction effects will now affect all health drain spells and
abilities (e.g. Mortal Strike will reduce health gained from Drain
Life).
- Healing: Almost all items and enchantments that provide bonus
healing now also provide a smaller number (approximately 1/3) of
bonus spell damage. There are a few items and enchantments where this
was not possible, such as random-stat items and Zul'Gurub
enchantments, but this is now the case on virtually all other items.
- On Kill Effects: Items and abilities that trigger on killing an enemy
will no longer trigger on using an ability that kills your pet.
- Weapon Skill: All items and abilities that granted weapon skill have
been changed. In most cases, they were converted to expertise or
expertise rating. Ranged attacks do not benefit from expertise, so
ranged weapon skill has generally been replaced by critical strike
bonuses or hit bonuses. In a few cases, talents have been changed to
other effects to avoid granting players excessive amounts of
expertise.
- A new flight path has been added to the Rebel Camp in northern
Stranglethorn Vale.
- Flying units can see ground units and vice versa at any altitude.
- Players no longer gain the moving AOE radius bonus if they are
jumping.
- Client spell cast requests are now sent to the server even if your
player is already casting another spell. This eliminates the need
for /stopcasting in macros to compensate for latency.
- Vendor Discounts: All vendors with an associate faction now give
discounts at all levels above neutral.
Friendly: 5% discount
Honored: 10% discount
Revered: 15% discount
Exalted: 20% discount
- Quest givers who have available daily quests will have a blue
exclamation point instead of a yellow one.
- Pets will try to get behind their targets when engaging in melee
combat.
Racial Abilities
- Dwarf: Gun Specialization now increases chance to critically hit
with Guns by 1% rather than increasing weapon skill.
- Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
- Troll: Bow and Thrown Specialization now increases chance to
critically hit with those weapons by 1% rather than increasing weapon
skill.
PvP
- Battlegrounds
Daily quests have been added targeting a random battleground for that
day. Look for Alliance Brigadier Generals and Horde Warbringers near
your faction's battlemasters in all major capitals.
Dropping the Flag in a battleground will now result in a debuff that
will not allow you to pick up the flag again for 3 seconds.
Druids who are shapeshifted when they receive the Resortation buff
from battlegrounds will now correctly regenerate mana.
Players will now be able to cast spells for free in the Battleground
before it begins.
Players will now be able to cast spells for free for a few seconds
after being resurrected by a Spirit Guide in the Battleground.
Alterac Valley
Additional Warmasters no longer report for duty upon destroying an
enemy tower. However, destroying an enemy tower still eliminates
the associated opposing Warmaster.
All Warmasters are linked to each other and their respective
Generals and can no longer be pulled individually.
Honor from capturing towers has been increased.
All Commanders and Lieutenants have left Alterac Valley in search
for other battle opportunities.
Players will no longer be sent to their starting tunnels on death
unless that team controls no graveyards in the battleground.
Many NPCs in Stormpike and Frostwolf holds are no longer elite
Bonus Honor in Alterac Valley is now only awarded during the battle
for destroying enemy towers and slaying the enemy Captain. Upon
conclusion of the battle, bonus honor is also awarded for intact
towers, a surviving Captain, and for victory in the battle. The
total bonus honor awarded should be similar to the previous total.
The Horde and Alliance now have a limited number of reinforcements
available in the battle for Alterac Valley. The number of
reinforcements available is reduced upon player death, loss of
towers, and death of Captain Galvangar or Belinda Stonehearth. In
addition, all available reinforcements are lost upon the death of
General Drek'Thar or Vanndar Stormpike. If a team is reduced to
zero reinforcements, the opposing team wins the battle.
Towers and Graveyards in Alterac Valley are now captured in 4
minutes (down from 5).
Eye of the Storm
The points awarded from capturing the flag in Eye of the Storm is
now increase based on the number of bases the capturing team owns.
Warsong Gulch, Arathi Basin, Eye of the Storm
Additional bonus honor is now awarded upon conclusion of the
battle.
Druids
- Cure Poison and Abolish Poison are now usable in Tree of Life Form.
- Intensity (Restoration) increased to 10/20/30% mana regeneration.
- Rebirth cooldown reduced to 20 minutes, from 30 minutes.
- Remove Curse is now usable in Moonkin Form.
- Shapeshifting Spells: Some of these spells were causing additional
unintended threat. That additional unintended threat has been removed.
- Tranquility now gains additional benefit from spell damage and
healing bonuses.
Hunters
- Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition
to their normal damage.
- Explosive Trap: The initial damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Immolation Trap: The total damage dealt by this trap is now also
increased by 10% of your ranged attack power.
- Serpent Sting, Immolation Trap and Explosive Trap all gain additional
damage based on ranged attack power.
- Serpent Sting: The total damage dealt by this sting is now also
increased by 10% of your ranged attack power.
- Steady Shot: Tooltip clarified to indicate base weapon damage is used
in the damage calculation.
- Trueshot Aura (Marksmanship) no longer costs mana to cast and will
last until cancelled.
- Wyvern Sting (Survival) is now instant cast and has a maximum
duration of 10 seconds in PvP.
Mages
- Arcane Intellect and Arcane Brilliance mana costs reduced.
- Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
- Detect Magic removed. All players may now see their target's
beneficial effects at all times.
- Evocation now regenerates 15% of total mana every 2 seconds rather
than increase Spirit based regeneration.
- Fire Ward and Frost Ward now gain additional benefit from spell
damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
- Hypothermia duration increased to 45 sec.
- Ice Barrier now gains additional benefit from spell damage bonuses.
Base absorb values of ranks 5 and 6 have been reduced.
- Improved Fireball: The reduction in damage coefficient caused by this
talent has been removed.
- Improved Frostbolt: The reduction in damage coefficient caused by
this talent has been removed.
- Portal Spells: Portal spells to capital cities can no longer be cast
in battlegrounds.
- Remove Curse range increased to 40 yards.
- (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
Paladins
- Cleanse and Purify range increased to 40 yards.
- Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
- Exorcism mana cost reduced.
- Hammer of Wrath mana cost reduced.
- Holy Wrath mana cost reduced.
- Improved Seal of the Crusader (Retribution) benefits folded into the
base spell. This talent now gives the benefits of the Sanctified
Crusader talent instead.
- Pursuit of Justice (Retribution) is now 3 ranks and increases
movement speed by 5/10/15% and also reduces the chance you'll be hit
by spells by 1/2/3%.
- Sanctified Crusader (Retribution) renamed Sanctified Seals, which now
increases your chance to critically hit with all spells and melee
attacks by 1/2/3% and reduces the chance your Seals will be dispelled
by 33/66/100%.
- Vengeance (Retribution) duration increased from 15 to 30 seconds.
- Vindication (Retribution) frequency and duration increased and now
reduces all attributes by 5/10/15%, not just Strength and Agility.
- Weapon Expertise (Protection) renamed Combat Expertise, now increases
expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.
Priests
- Chastise (NEW) is now available to Dwarf and Draenei priests at level
20. Chastise causes Holy damage and incapacitates the target for 2
seconds.
- Circle of Healing: The base amount of healing from this spell has
been reduced along with increasing the bonus it receives from bonus
healing effects. Characters with more than 1338 healing will see
their Circle of Healing heal for more than previous patches.
Characters with less than 1338 healing will see their Circle of
Healing heal for less.
- Cure Disease and Abolish Disease range increased to 40 yards.
- Elune's Grace (Night Elf) effect changed to reduce chance to be hit
by melee and ranged attacks by 20% for 15 seconds. There is now only
1 rank of the spell.
- Fear Ward is now available to all priests at level 20. Duration
reduced to 3 minutes, cooldown increased to 3 minutes.
- Fixed a bug where the global cooldown was triggered when shifting out
of Shadowform.
- Meditation (Discipline) increased to 10/20/30% mana regeneration.
- Pain Suppression (Discipline Talent) is now usable on friendly
targets, instantly reduces the target's threat by 5%, reduces damage
taken by 40% and its cooldown has been reduced to 2 minutes.
- Prayer of Healing, Circle of Healing and Holy Nova (healing effect)
now gain additional benefit from spell damage and healing bonuses.
- Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer
of Spirit mana costs reduced.
- Power Word: Shield now gains additional benefit from spell damage and
healing bonuses. Base absorb values of ranks 10, 11 and 12 have been
reduced.
- Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a
Magic effect, lasts 15 seconds, causes damage every 3 seconds and has
a 30 second cooldown.
Rogues
- All poisons will now enchant the weapon for 1 hour, increased from 30
minutes
- Blind is now a physical (no longer a poison) attack. Reagent
requirement removed. Now shares the same diminish category as Cyclone
and is now diminished in PvE as well as PvP.
- Fleet Footed (Assassination) now increases movement speed by 8/15%.
- Riposte is now subject to diminishing returns in PvP.
- Rogue's Deadly Throw missile speed increased significantly and snare
duration increased slightly.
- Ruthlessness now only affects melee finishing moves. It no longer
works with Deadly Throw.
- Shadowstep (Subtlety) can now be used at any time, not only while
stealthed. Threat caused by next Ambush, Garrote or Backstab is
reduced by 50%. Cooldown increased to 40 seconds.
Shaman
- Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs
reduced, benefit from spell damage reduced appropriately.
- Cure Poison and Cure Disease range increased to 40 yards.
- Elemental Focus (Elemental) now reduces the mana cost of the next 2
damage spells by 40%.
- Frost Shock is no longer subject to diminishing returns.
- Grounding Totem: This totem is now destroyed upon redirecting any
spell to itself.
- Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable),
mana costs reduced, benefit from spell damage reduced appropriately.
- Lightning Mastery (Elemental) cast time reduction reduced to
.1/.2/.3/.4/.5 seconds.
- Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to
occur and the additional spell causes half damage and no additional threat.
- Mana Spring Totem effect increased.
- Mental Quickness (Enhancement) now also increases spell damage and
healing equal to 10/20/30% of your attack power.
- Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman
at the appropriate weapon masters. The Enhancement talent has been
replaced by Shamanistic Focus.
- Shamanistic Focus (New Enhancement Talent): After landing a melee
critical strike, you enter a Focused state. The Focused state reduces
the mana cost of your next Shock spell by 60%.
- Shamanistic Rage (Enhancement) now also reduces all damage taken by
30% for the duration.
- Spirit Weapons (Enhancement) threat reduction increased to 30% from
15%.
- Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage
resulting from this enchantment has been reduced slightly to match
the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are
unchanged.
- Water Shield: This spell no longer costs any mana to cast and its
duration has been shortened. At the end of its duration, it now
grants mana for any remaining globes. In addition, the mana granted
per globe has been substantially increased.
- Windfury Weapon: This enchantment can no longer be triggered while
you are disarmed.