Best posted before anyone sees my actuall dps

So your a rogue and you want to raid. Do a little bit of heroics, a little bit of Karazhan, poke gruul with that dagger of yours:
I will speak very little about talent builds. Strongly beliving that a player will preform best with something they like. Just know your facts. Combat ( 100% dps ) - Mutilate ( ca 99-98% dps ) - ShS ( 88-83% dps ).
Sometimes 100% is needed, other times Kara is on farm and things are smooth.
Also know that a combat build won`t get into its full glory untill you have stacked haste. ( around T5 )
Karazhan and heroics puts higher demands on both your skill and your gear than the instances that came before it. Back in the pre mc days a raid could carry serveral members not preforming to their best.
In 10 man raids we can`t do that any more. 25 mans is even more demanding. Becaus you won`t only be a lean mean killing machine. You got to focus on staying alive in longer, harder and more chaotic fights.
So here is what I feel you NEED to even start raiding in Karazhan.
It is`t just a matter of raiding to gear up. You need to be able to do your job. Your job is to kill things.
First of minimum you should have:
25% crit. +8% to hit and 1250 Ap unbuffed.
Even a combat spec that gets much of their dps from white dmg, it still needs that crit to punch through.
And as you start with a 95% chance to hit, were every level above you the mob are deducts 1% chance, you will need atleast 8% to hit so that your main hand special attacks will hit.
You should aim for even more to hit when especially combat speced, as your off hand does a lot of your steady dps. And on your off hand, the miss chance is far greater ( 28 % ). Also for a combat rogue you got combat potency, so more +hit = more potency proc = more energy = more dps.
1250 ap is honestly a bit low for starting. But we are supposed to be casual, and 1250 is easy to hit.
It is not worth trading +1% hit for +1% crit untill you have atleast 12-13% +hit.
It is not worth building more than 1250 Ap untill you have +25% crit and +8% +hit. From a raiding perspective.
As I love teasing admins I will post some links after this with starting gear tips

As your raiding progresses your dependancy on stamina increses. As you hit Gruul and in some parts ZA you should be looking at 9k health unbuffed.
This so you can handle a bit of dmg and still keep going.
Because a rogue is often on the bottom of the healing list, Healers focus on themself and tanks first. And lets face it. Healing a caster/ranged is easier than healing melee these days.