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Diminishing Honor Changes
(4 votes)
Written by Antheus   
Tuesday, 05 February 2008
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In a recent announcement Blizzard have confirmed that patch 2.4 will make a change to the way honor works now, removing diminishing honor.

Currently, if you are in a battleground and kill an opponent over-and-over you will get less honor for each kill - meaning after a while killing that enemy player will grant no honor at all.

Under the new system however, this will no longer be the case - you will get the same honor each time... until they've been killed (by anyone) 50 times - at which point they will give no honor until that battleground ends.

The advantages of this system are 2-fold;
1) Honor will be more predicable (no more estimated honor). When you kill a player and it says you got 5 honor.... you really get 5 honor.
and (probably more important in my opinion)
2) Honor will be instant - no more waiting until the end of the day when the honor is all worked out.

Got the marks you need to purchase an item but still 100 honor short? Go into a battleground and get it and then you can go spend it as soon as you're done!

 

US Blizzard CM "Drysc" explains:
"What diminishing returns mean for honor is that each subsequent kill of the same target will reward you with less and less honor; 10% less per kill to be exact. One of the major downsides to diminishing returns is that the calculations, for potentially hundreds of thousands of players, is too intense to do real time, so they are calculated during off-peak hours. This in turn requires that the honor you gain be temporarily displayed as "estimated" until the calculations are run. It's a system that we've certainly improved (moving the calculation from weekly to daily) but still always disliked. It creates a very uninteresting and sometimes aggravating or confusing detachment from your achievements and the actual reward."

I have to say I agree - removing this system and making honor more immediate I think makes perfect sense - especially since making the change to turn honor into a currency to be spent (rather than points to earn a rank under the old system).